↑ 7.0 7.1 Kublai Khan is both a Chinese and a Mongolian leader.
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Became available for all players free of charge 90 days after the release of the game. ↑ 3.0 3.1 Added in Australia Civilization & Scenario Pack (23 February 2017).Harbor buildings grant +10 Strategic Resource stockpiles. +20% Production towards Industrial Zone buildings. Buildings that provide additional yields when powered receive +4 of their respective yields. +100% Production towards Military Engineers. Iron and Coal Mines accumulate +2 resources per turn.
Archaeological Museums are automatically themed when they have six Artifacts. Districts, improvements and units are immune to damage from floods.Įach Archaeological Museum can hold six Artifacts instead of three and can build two Archaeologists instead of one. +15% Production towards districts and wonders built next to a River. Floodplains do not prevent placement of districts and wonders. Abilities can be multi-faceted, and some leader abilities include a further unique unit, or another piece of unique infrastructure, giving the civilization a total of two, or even a unique project. Furthermore, each leader has a distinct ability of their own, as well as a unique agenda which shapes his or her play style and diplomatic personality when controlled by the AI. The Nintendo Switch version contains these nineteen, as well as all civilizations from the initial four DLC packs.Įach civilization has three unique components: a unit, a piece of infrastructure (be it a building, a district or a tile improvement) and an ability. This includes the Aztec civilization, which was offially added ninety days after launch. There are currently nineteen civilizations included in the base game.
Civilization VI is the first Civilization game to have DLC after all of its expansion packs were launched.Ĭivilizations & Leaders Main article: Civilizations (Civ6) Main article: Leaders (Civ6).Espionage and, along with the bonuses that their civilization provides.The developers quoted Theodore Roosevelt as inspiration for their design philosophy, who said that "as civilization grows, warfare becomes less and less the normal condition of foreign relations." Governments can be further customized by mixing and matching various policy cards that are unlocked through the Civic tree. For example, settling a coastal city sparks a Eureka Moment for Sailing. Most technologies and civics have a goal related to their subject that will spark a Eureka Moment when met and substantially reduce the research required. The Eureka Moment mechanic accelerates research time for the Technology and Civics trees.Progress through this tree is made through Culture instead of Science. Civics are researched in a Civic tree parallel to the traditional scientific tech tree.Workers have been replaced with Builders that complete their jobs instantly but have a limited number of uses.Happiness is once again calculated for each individual city, and it can be improved through the accumulation of Amenities. City growth is kept in check by Housing metric, which is increased by certain buildings, fresh water, and tile improvements.Wonders are similarly constructed on tiles next to the city rather than within the city itself. Cities now span multiple tiles and can be expanded through the construction of " districts" on adjacent tiles.There is a new game engine with support for a day/night cycle and camera rotation.